![]() ![]() Roland is a horse-riding lancer who can stab through multiple enemies, while Frederica is a spell-casting fire mage that can set squares ablaze. Rather than using generic troop classes, players get a set roster of heroes, each of which has its own special moves. Much like Fire Emblem, players strategically move troops around a grid and defeat opposing forces by selecting attacks from an RPG menu. Turn-based tactical combat is the game’s primary strength. As you’d expect, that leads to lots of battles. Players control a traveling band of troops, led by the generically stoic Serenoa, as they travel the continent looking to untangle a dense political conflict that’s been raging for decades. The comically titled Triangle Strategy is a tactical RPG that takes place in the middle of a trade war between three countries on the continent of Norzelia. It’s just a shame that you have to sit through countless hours of lifeless dialogue from interchangeably vague characters to get there. ![]() Triangle Strategy features strong tactics gameplay delivered with the same striking retro visuals that made Octopath Traveler stand out before it. So why was I folding so much underwear during it instead? That genre usually means players are in for long battles that require lots of active decision-making and grid management. The new strategy RPG from the team behind Octopath Traveler is a tactics game meant to scratch the same itch as Fire Emblem or Advance Wars. ![]() The problem is that Triangle Strategy isn’t a visual novel, or at least, that’s not supposed to be its appeal. On the contrary, I often love visual novels that I can play while eating dinner like I would with a movie. When I use that term, I usually don’t mean that as an insult.
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